346 research outputs found

    A New Venture and a Commitment to Disciplinary Fusion in the Domain of Digital and Public Humanities

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    On 5 June 2019, Ca’ Foscari University launched the Venice Centre for Digital and Public Humanities (VeDPH) in order to take a proactive role in the digital transformation of society and of the academic landscape. With the ambition of enhancing humanities research and opening up knowledge and practices to a wider public, scholars, artists and programmers have been attracted who are engaged in the application of computer science and emerging technologies in the humanities. Building on the competences and achievements already made at the Department of Humanities, which has been awarded with an excellence grant by the Italian Ministry of Education, Universities and Research (MIUR), a new team of expert scholars and specialists

    A Game-Theoretic Approach to Deformable Shape Matching

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    We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment problem (QAP). Previous attempts to use the spectral relaxation have had limited success due to the lack of sparsity of the obtained fuzzy solution. In this paper, we adopt the recently introduced alternative L1relaxation of the QAP based on the principles of game theory. We relate it to the Gromov and Lipschitz metrics between metric spaces and demonstrate on state-of-the-art benchmarks that the proposed approach is capable of finding very accurate sparse correspondences between deformable shapes. © 2012 IEEE

    Public History e universitĂ  italiana: esperienze, criticitĂ  e prospettive

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    In recent years Italian Public History has gone through a process that has transformed it from a series of practices to a more institutionalised discipline. The university teaching and research activities in Public History have to deal with the problem of the discipline’s recognition in a rigid academic system that is based on pre-determined disciplinary areas and in which unconventional research outcomes are discouraged. In this context, the innovative experience of the Venice Centre for Digital and Public Humanities (VeDPH) at Ca’ Foscari University constitutes a new model of interaction between Public History and universities, with a targeted recruitment and the organisation of a broad range of activities in the field

    Forme e figure della psicomotricitĂ 

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    Psychomotor education became an educational practice around the 1960s. Its history, research and practices are affected by the educational transformation of a transmission or application model of intervention towards a global and relational educational process of the person through discovery, research and active practices. Starting from these references, psychomotor education is based on a personal epistemology of knowing and learning by the subject as a global, autopoietic, dynamic system, embodied in the context of action. However, the educational dimension of psychomotricity is not limited to the educational process alone. If its origin mostly presents a re-educational matrix, development has taken on a path of prevention, support and educational, re-educational and therapeutic support. Its cultural and theoretical references are complex and interdisciplinary and emphasize the domination of the autopoietic and self-referring subject of its future

    Contextual Lumpability

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    Quantitative analysis of computer systems is often based on Markovian models. Among the formalisms that are used in practice, Markovian process algebras have found many applications, also thanks to their compositional nature that allows one to specify systems as interacting individual automata that carry out actions. Nevertheless, as with all state-based modelling techniques, Markovian process algebras suffer from the well-known state space explosion problem. State aggregation, specifically lumping, is one of the possible methods for tackling this problem. In this paper we revisit the notion of Markovian bisimulation which has previously been shown to induce a lumpable relation in the underlying Markov process. Here we consider the coarser relation of contextual lumpability, and taking the specific example of strong equivalence in PEPA, we propose a slightly relaxed definition of Markovian bisimulation, named lumpable bisimilarity, and prove that this is a characterisation of the notion of contextual lumpability for PEPA components. Moreover, we show that lumpable bisimilarity induces the largest contextual lumping over the Markov process underlying any PEPA component. We provide an algorithm for lumpable bisimilarity and study both its time and space complexity. 1

    DH as an Ideal Educational Environment: the Ethnographic Museum of La Spezia

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    The authors present the outcomes of an educational experimentation that took place in the academic year 2018-2019 at the degree course in Informatica Umanistica at the University of Pisa. The first objective of the project concerned the digitization of a corpus of postcards from the period of the First World War owned by the ethnographic Museum of La Spezia “G. Podenzana”. The aims of the work are not only the historical study of the corpus, but also the organization of a public history project with the Museum.Gli autori presentano i risultati di una sperimentazione didattica svolta durante l’anno accademico 2018-2019 presso il Corso di Laurea in Informatica Umanistica dell’Università di Pisa. Il primo obiettivo del progetto riguarda la digitalizzazione di un corpus di cartoline del periodo della Prima Guerra Mondiale, di proprietà del Museo Etnografico di La Spezia “G. Podenzana”. Gli obiettivi del lavoro non sono solo lo studio storico del corpus, ma anche l’organizzazione di un progetto di Public History con il Museo
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